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Marque
Pierre Søndergaard
SUMMARY OF QUALIFICATIONS
Texture art, 3D environment and prop modelling, 2D digital painting
Photoshop,
Maya, 3ds Max, Softimage XSI, Deluxe Paint, Painter, Illustrator, and several
level editors
Ongoing work in several games
projects. Strong ability to produce textures and environment art in a wide
range of styles. Enthusiastic gamer.
Obviously I am a passionate artist who constantly adds new tools and knowledge to his arsenal.
I am looking for…
A farsighted
and visionary development studio, where I can grow and learn as a 3D artist.
EDUCATION
2007 Photoreal Textures workshop
with Paul Fedor, online through CGSociety.org
2005 – 06 MA Digital Games at Liverpool John
Moores University, Liverpool
2003 Eni Oken’s Creative Texturing
workshop, Online
2002 – 05 BA (Hons) Computer Games Design at University of Teesside,
Middlesbrough
1st year: Traditional animation principles, creative drawing, 3D
modelling for games environments and Photoshop.
2nd year: Animation for games, 3D modelling for games (characters
and environments), texturing for games, games design, games production and user
interfaces for games.
3rd year: Practical project focusing on
cartoony texture work and environment modelling, games development project,
games futures and environment modelling and texturing.
2001 Adobe Photoshop 6.0 course, Media High
School, Hvidovre, Denmark
2001 Adobe Illustrator 8.0 course, Media High
School, Hvidovre, Denmark
WORK
EXPERIENCE
2007
Contract work for
Testronic, doing localisation testing on Pursuit Force: Extreme Justice (PSP)
2007
Contract work for
an independent games developer. I produced 2D and 3D art assets for the online
game 80s Pinball for the PC platform.
2005
Contract work for Rusty Axe Games. I produced 2D
and 3D art assets for a fast paced action puzzler for PC and portable
platforms.
2004 – 2005 I led a team of
talented Teesside games students developing a commercial game for an arcade
contractor. I managed a 20+ strong team, as well as carrying out grunt work
(textures, level design, concept art and 3D modelling). We developed the game
for Vektorlogic for the new Raptor arcade platform.
2D and Texture Artist on the Dark Water Neverwinter Nights modification,
Half Life: Nightwatch and Stormforge - Umbra Pax modifications.
Unpaid Alpha, Beta or Difficulty Tester on a growing number of triple A
titles. Click
here for an exhaustive list.
Illustrator on the
business board game Hot Hour Experience for Horisont A/S
Writing articles for Develop magazine and Gamasutra.
Reviewing,
suggestions and analysis for New Riders Publishing’s Peer Review group. I
specialise in 3D animation and games development.
I have 3 years
experience in corporate project management and creative writing.
3D APPLICATIONS
·
Autodesk 3ds MAX
4 – 8: Experienced user, modelling, texturing, lighting, animation and
rendering
·
Avid Softimage XSI
2.0 – 4.2: Experienced user, modelling, texturing, lighting, animation and
rendering
·
Autodesk Maya 4 –
7: Experienced user, modelling, texturing, lighting, animation and rendering.
·
Pixologic ZBrush
1.0 – 2.0: Beginner, modelling and texturing.
2D APPLICATIONS
·
Adobe Photoshop
6.0 – CS2: Expert user
·
Darksim Darktree
2 : Beginner
·
Corel
(Metacreations) Painter 5-9 & Classic: Advanced user
·
Adobe Illustrator
8 – CS: Experienced user
·
Cosmigo Pro
Motion: Experienced user
·
Equilibrium
Debabelizer 4.5 – 5.1 Pro: Experienced user
·
Electronic Arts
Deluxe Paint II-IV: Expert user
My fundamental
art skills are the basis of everything I do. I have intricate knowledge of
traditional animation, colour theory, perspective, storyboards and realistic
drawing and
painting.
Generally I am
computer literate, and I adapt very quickly to new development platforms.
·
Windows 3.x, 9x,
NT, ME, 2000 & XP – Effortlessly fluent in this, my primary work
environment.
·
Amiga –
Experience with the Amiga platform from the early days and onwards to present
day. Still one of the coolest platforms for traditional cell
animation.
·
Mac – Some
experience with Photoshop and the like.
·
Unix – Basic
experience with older Unix platforms.
2004
I was awarded the honours of being named Mentor of the Year at
University of Teesside. Representing University of Teesside I went to London to
compete for the national honours, where I got a honourable mention.
2003 Competing with students worldwide,
I won one of 25 scholarships offered by the IGDA for the Games Developers
Conference Europe 2003.
Generally I seek to
immerse myself in games and games development to the furthest extent possible.
Which is why…
·
I am a member of
International Games Developers Association (IGDA) ![]()
·
I subscribe to
the magazines GameDeveloper, Develop, EDGE and MCV
·
I am a member of
the National Geographic Society
·
I founded the Games Studies Society (www.westudygames.com) at University of Teesside. Today I serve as
Communication Officer,
and am arranging for us to become a fully-fledged IGDA Student Chapter.
PLEASE ASK FOR A FREE SAMPLE ASSIGNMENT
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