+44 (0) 7903171042

marque_pierre@hotmail.com

www.marquepierre.com


SUMMARY OF QUALIFICATIONS

 

Texture art, 3D environment and prop modelling, 2D digital painting

 

Photoshop, Maya, 3ds Max, Softimage XSI, Deluxe Paint, Painter, Illustrator, and several level editors

 

Ongoing work in several games projects. Strong ability to produce textures and environment art in a wide range of styles. Enthusiastic gamer.

 

Obviously I am a passionate artist who constantly adds new tools and knowledge to his arsenal.

 

I am looking for…

A farsighted and visionary development studio, where I can grow and learn as a 3D artist.

 

 

EDUCATION

 

2007                 Photoreal Textures workshop with Paul Fedor, online through CGSociety.org

 

2005 – 06          MA Digital Games at Liverpool John Moores University, Liverpool

 

2003                 Eni Oken’s Creative Texturing workshop, Online  

 

2002 – 05          BA (Hons) Computer Games Design at University of Teesside, Middlesbrough

 

1st year:             Traditional animation principles, creative drawing, 3D modelling for games environments and Photoshop.

2nd year:            Animation for games, 3D modelling for games (characters and environments), texturing for games, games design, games production and user interfaces for games.

3rd year:            Practical project focusing on cartoony texture work and environment modelling, games development project, games futures and environment modelling and texturing.

 

 

2001      Adobe Photoshop 6.0 course, Media High School, Hvidovre, Denmark

2001     Adobe Illustrator 8.0 course, Media High School, Hvidovre, Denmark

 

 

WORK EXPERIENCE

 

2007                                  Contract work for Testronic, doing localisation testing on Pursuit Force: Extreme Justice (PSP)

 

2007                                  Contract work for an independent games developer. I produced 2D and 3D art assets for the online game 80s Pinball for the PC platform.

 

2005                                    Contract work for Rusty Axe Games. I produced 2D and 3D art assets for a fast paced action puzzler for PC and portable platforms.

 

2004 – 2005       I led a team of talented Teesside games students developing a commercial game for an arcade contractor. I managed a 20+ strong team, as well as carrying out grunt work (textures, level design, concept art and 3D modelling). We developed the game for Vektorlogic for the new Raptor arcade platform.

 

2D and Texture Artist on the Dark Water Neverwinter Nights modification, Half Life: Nightwatch and Stormforge - Umbra Pax modifications.

 

Unpaid Alpha, Beta or Difficulty Tester on a growing number of triple A titles. Click here for an exhaustive list.

 

Illustrator on the business board game Hot Hour Experience for Horisont A/S

Writing articles for Develop magazine and Gamasutra.

Reviewing, suggestions and analysis for New Riders Publishing’s Peer Review group. I specialise in 3D animation and games development.

I have 3 years experience in corporate project management and creative writing.

 

3D APPLICATIONS

 

·         Autodesk 3ds MAX 4 – 8: Experienced user, modelling, texturing, lighting, animation and rendering

·         Avid Softimage XSI 2.0 – 4.2: Experienced user, modelling, texturing, lighting, animation and rendering

·         Autodesk Maya 4 – 7: Experienced user, modelling, texturing, lighting, animation and rendering.

·         Pixologic ZBrush 1.0 – 2.0: Beginner, modelling and texturing.

 

2D APPLICATIONS

 

·         Adobe Photoshop 6.0 – CS2: Expert user

·         Darksim Darktree 2 : Beginner

·         Corel (Metacreations) Painter 5-9 & Classic: Advanced user

·         Adobe Illustrator 8 – CS: Experienced user

·         Cosmigo Pro Motion: Experienced user

·         Equilibrium Debabelizer 4.5 – 5.1 Pro: Experienced user

·         Electronic Arts Deluxe Paint II-IV: Expert user

 

TRADITIONAL ART

 

My fundamental art skills are the basis of everything I do. I have intricate knowledge of traditional animation, colour theory, perspective, storyboards and realistic

drawing and painting.

 

 

PLATFORMS

Generally I am computer literate, and I adapt very quickly to new development platforms.

·         Windows 3.x, 9x, NT, ME, 2000 & XP – Effortlessly fluent in this, my primary work environment.

·         Amiga – Experience with the Amiga platform from the early days and onwards to present day. Still one of the coolest platforms for traditional cell

animation.

·         Mac – Some experience with Photoshop and the like.

·         Unix – Basic experience with older Unix platforms.

 

AWARDS

2004                                  I was awarded the honours of being named Mentor of the Year at University of Teesside. Representing University of Teesside I went to London to compete for the national honours, where I got a honourable mention.

 

2003                 Competing with students worldwide, I won one of 25 scholarships offered by the IGDA for the Games Developers Conference Europe 2003.

MEMBERSHIPS AND ASSOCIATIONS

Generally I seek to immerse myself in games and games development to the furthest extent possible. Which is why…

·         I am a member of International Games Developers Association (IGDA) Marque Pierre Sondergaard - IGDA Member Profile

·         I subscribe to the magazines GameDeveloper, Develop, EDGE and MCV

·         I am a member of the National Geographic Society

·         I founded the Games Studies Society (www.westudygames.com) at University of Teesside. Today I serve as Communication Officer,

and am arranging for us to become a fully-fledged IGDA Student Chapter.

 

PLEASE ASK FOR A FREE SAMPLE ASSIGNMENT

 

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