3D Modelling

A model of a strategic nuclear weapon missile with underwater capabilities. This model was for a 2.5D space shooter our team was contracted to build. I wanted the nuke to have a warhead with a squid-like quality to it, as it constantly spins around its lenght axis.

Nuclear Space Weapon

Currently I am working on a course assignment where the task is to recreate a lost city as a section of a game level using 15,000 polygons. I have picked the forbidden city, Timbuktu in Mali. Built before the renaissance hit Europe, it still stands today as a remarkable testimony to a cultural peak of immense dimensions.

Overview of the Sankore University in Timbuktu

The work is for some parts only blocked out, and in other areas finished up.

Adobe stairs in Timbuktu

Here is a Chinese paper lantern done for the Half Life 2 mod Umbra Pax. Where normal guys my age sit all day and model cars or guns to perfection, I do oriental light sources...

Add a few to any level, and you got an instant Chinatown!

One of our latest modelling assignments in school has been to recreate ourselves in 3D as a character from a movie or a game. In these rough and tough times we see too little of spandex-clad science fiction heroes. What happened to Buck Rogers or Flash Gordon? Well, here they are, reincarnated as yours truly. This is still WIP.

Character modelling assignment done in 3ds Max 5

My first 3D modelling assignment outside tutorial books, was the school project, where we had to model a copy of Burg Eltz in Germany for a supposed vampire game. Hence the dark lighting!

It was a fascinating task, but it proved rather daunting to get it finished. Ah well, at least the dark lighting covers most of my blunders...;-)

Burg Eltz in Bavaria, Germany done in 3ds Max 5





Back where you came from Now is a good time!