Level Design

A level layout for a Modelling for Games module at university. This is still very much WIP, but I am trying to illustrate how I map out gameplay first, and then draw the geographical map over that.
This environment (the Sankore mosque in Timbuktu) was recently blocked out for a school assignment where we are to build a section of a level with 15,000 polygons. See the modelling work elsewhere on this site. The work is still highly WIP.
Eventually I will build both levels in their entirety in 3ds Max and texture them to suit. Stay tuned.