All mothers claim we get into trouble, if we can't keep our big mouths shut.
Whatever... Some things just need to be said, trouble or not. As a story teller, I love to write. And usually I always have things on
my mind. Here are a few, that made it out alive.
Extreme Datamining
Published in Between Data Science and Applied Data Analysis; Proceedings of the 26th Annual Conference of the Gesellschaft Für Klassifikation E.V; Springer-Verlag, 2003, pages 387-394.
Smart Bomb article in Develop, July issue 2003
In this article I tried to argue the need for developers to take an active interest in games students and the schools who teach these,
their future employees. If I am a bit unclear here and there, it is most likely because my draft was heavily trimmed to fit the size
requirements.
The Magazine
Published by the Games Studies Society at University of Teesside. I have personally contributed with the articles on Page 6, Page 7
and in the hidden bonus area.
Event report article in Develop, April issue 2005
This is a summary coverage of the 2nd Animex Game festival.
Gamasutra Game of the Year 2005 picks
A list of games that defined 2005 for me.
Event report article in Develop, January issue 2006
This is a summary coverage of the Games Development and Technology Workshop held at Liverpool John Moores University.
Event report article in Develop, March issue 2006
A summary coverage of Richard 'Levelord' Gray's workshop on death match level design at the 2006 Animex festival.
Redefining "Cartoony" Game Art article in Gamasutra, April 17th issue 2006
An introduction to a new set of cartoony art style cathegories and analyzing tools I am working on for an upcoming book on cartoony game textures painting.